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Elvenar Woodelves Chapter



Elvenar Woodelves

In chapter IX, we rid our cities of the ugly orcs and welcome the wonderful Woodelves! At last we can get rid of the heaps of odorous Orc dung and start making some fragrant Mana. 


You can read facts about the woodelves and the buildings that come with this chapter in the wiki.


This guide will provide a quick review of some Woodelves basics as well as some general strategic recommendations based on what we’ve learned about Woodelves in the wiki, crunching some numbers, and playing through the chapter.




  • Woodelves Goods Overview

    • Research Goods​

    • Upgrade / production goods

  • Mana & Mana Decay

  • New Buildings

    • Mana Buildings

    • Guest Race Production

  • Beginning the Woodelves Chapter

    • First research

    • First upgrades

  • Completing Further Research

    • Upgrade resources production​​​​​

    • Research goods production

  • Other Upgrades

    • Residences

    • Workshops

    • Barracks

    • First-tier Manufactories​​




In the Woodelves chapter, goods production can seem confusing at first, as there are even more new buildings than we're used to getting in previous chapters. 



To unlock research in the Woodelves Chapter, or to upgrade your Forest Glade you'll need:

Mana from special culture buildings

Wood Ghosts from Forest Fabrication

Wind Chimes from Forest Fabrication

Treant Sprouts from Forest Fabrication


To build the grafting sites, you'll need:

Mana Tears from Forest Fabrication

To produce research goods or to upgrade your Forest Fabrications, you'll need:

Refined Marble from Marble Grafting Site for Wood Ghosts

Refined Steel from Steel Grafting Site for Wind Chimes

Refined Planks from Planks Grafting Site for Treant Sprouts



In the Woodelves chapter, we are introduced to a new game resource called Mana.  The developers have indicated that Mana will continue to be a part of the game past the Woodelves chapter.

Mana buildings produce Mana in the same way

that residences produce coins. Mana continues

to accrue until it hits a maximum amount, at which

point it will stop accruing until it is collected.


Hovering over any Mana building will show how

much has accrued so far, and how much time is

remaining before it hits the maximum.

Each building has a minimum amount of Mana

that must accrue before early collect is possible.

This amount is shown for each building when you

click on it, and hover over the early collect icon.

Click on a culture building that isn't ready to

collect yet to see when the next early collect will

be available.

Elvenar Weeping Willow Hover


Elvenar Mana Decay

Every 24 hours, your total Mana balance will be reduced by 10%.


You can see exactly how much you have, how much you

lose, and when you will lose it by hovering over anywhere

Mana is required:

♦ Research items or

♦ Main hall "upgrade" tab

Note how long you have until your Mana buildings reach capacity, and when your Mana inventory will decay.





  1. Avoid collecting mana until after the decay time if you can help it for maximum benefit.

  2. Wait at least until after the decay time, but before the maximum accrual time if you can.
















In the example picture, notice how there are more than 6 hours that mana can accrue for before it will hit the max, and only just under 3 hours before the next decay time.





  1. The higher Mana balances you need to hold, the higher you need your Mana production to be.

  2. You must be able to produce more than your daily decay amount in order to keep up with the chapter requirements.


This will get increasingly difficult throughout the Woodelves chapter as the required amounts get higher and higher.

When you need a balance that is greater than 100k, and you are losing 10k a day....


To reach the goal, you'll want to increase Mana production if you aren't producing at least double of the decay amount.  This means no less than: 

♦ 20k Mana, or roughly 20k/4480 (maximum daily collection amount per willow)

♦ Equates to 5 Weeping Willows' worth.



If you want to progress quickly 

and not be waiting for Mana, 

you'll want no less than

10 to 12

Weeping Willows




Note - you can click the help button on any Mana building screen:

Elvenar Mana Help

Click help to see Mana info in-game anytime.

Elvenar Mana Help


In this chapter, we get many new types of buildings.


We get new culture that produces Mana and must be connected to a road.


We don’t get the portal-like building until much later into the chapter, and we build 4 different production buildings:

  1. Forest Fabrication

  2. Steel Grafting

  3. Planks Grafting

  4. Marble Grafting




Culture that produces Mana will have a Mana icon on it in the build menu.

Elvenar Mana Buildings



The first new building you’ll want to research and build is the weeping willow.

Elvenar Weeping Willow

This building gives your city a great culture boost.  

It is worth 3500 culture.  


The catch: it must be connected to a road.

You’ll want to start out building several of them, so that

you can begin producing the Mana you’ll need.

Four or five is a good start, but don’t stop there. As you get further into the chapter, you’ll need to carry larger and larger Mana balances, which will mean you’ll need to be able to produce enough to keep up with the decay.


You’ll want to end up with at least

7 or 8 Weeping Willows

by the time you are

unlocking the main hall.

And don’t stop there.



There are other small culture items you’ll be able to build as well, which you can sneak into road ends:

They help, but they don’t add all that much; the majority of the Mana you’ll need will come from the larger buildings. Keep in mind a need for a large quantity of willows as you plan your layout.





The forest glade is the Woodelves chapter equivalent to the other guest races’ portals. It will store the special goods you produce, and upgrading it will boost the production of guest race buildings.


The forest glade starts out as size 4x2 and grows to 5x4.


The Forest Fabrication is the first special production building you’ll build for this chapter.


You will use this building to make Mana tears which will be used for building the other production buildings, and each of the research goods.


It is 4x4 in size, and does not grow as it is upgraded.

Elvenar Forest Fabrication


Elvenar Marble grafting site

The marble grafting site is 2x3. It cannot be upgraded.


It is used to produce refined marble from marble, which you will use in the forest fabrication to produce

Wood Ghosts.

You’ll want to ensure you have or can create space for

6 marble grafting sites.


Elvenar steel grafting site

The steel grafting site is 3x2. It cannot be upgraded.

It is used to produce refined steel from steel, which you will

use in the forest fabrication to produce Wind Chimes.


You’ll want to ensure you have or can create space for

6 steel grafting sites.


Elvenar planks grafting site

The planks grafting site is 3x3. It cannot be upgraded.

It is used to produce refined planks from planks, which you will use in the forest fabrication to produce Treant Sprouts.

You’ll want to ensure you have or can create space for 4 planks grafting sites.



You’ll need a lot of space for all the buildings you’ll need in the Woodelves chapter.


Note that you will get this mandatory quest:

Generally, the game quests advise us of the minimum needed to get through the chapter.


If you are a player who likes to advance more aggressively, you will likely want more than what is suggested, here.

The following chart presents the minimum recommended buildings to should plan for:

Elvenar Woodelves Buildings



The beginning of this chapter is a breath of fresh air! After selling off all your orc production buildings and portal, you’ll have a lot of space (or at least what seems like it for now!) and a lot of coins and supplies!


Work your way to unlocking the weeping willows as a first priority. After the weeping willows, you’ll need to unlock “Greetings, Housing, and a Well” in order to open up access to the workshops and residence upgrades.




Use this time while you work through to researching the weeping willows to do any necessary re-arranging of your layout.


Make plenty of room next to roads for the large weeping willow culture buildings.


Don’t bother changing over too many other culture buildings; you’ll get any needed culture boost from your willows.


Some high-value culture items that don’t need road contact are still handy to have, but you’ll want to get most of your culture from buildings that produce Mana, now. You may even need to sell off some of your older culture to make room, and because you can afford to. 




Recommended research path for the first half of the chapter:

Elvenar Woodelves Research

The order in which you complete 5-8 is irrelevant; go for whichever you prefer, likely prioritizing your boosted tier 1 upgrade.


Notice how the forest glade is quite a ways into the chapter, before the main hall research. You have plenty of time to work on building and producing Mana, and then Mana decay will start to become very important!





The choice between residences and workshops will be unique to each player, but if you have enough of a population surplus to upgrade at least a few workshops, go for those first; they change size and shape!

Get a few upgraded so you can work on finishing up your new layout while you accumulate the KP needed for the residences, which do not change size or shape during this chapter. Then you can begin a few of those upgrades to get the rest of the population you’ll need to finish up your workshops.

The workshops are expensive! In orcs, supplies, coins, and population! You’ll need over 300 population for each one. Keep this in mind as you decide which to unlock, first.




You will need many supplies for everything in woodelves.


Even if you carry a high number of workshops, you are likely to find yourself crunched at several stages througout this chapter.


Weeping willows require 134k. Many researches require 100k+, 150k+ and even 200k+ for just one.


Each residence upgrade requires more than 30k.


Here are some tips for getting and keeping enough supplies to get through the chapter:



  • Stock-piles are nice, but there’s a time and a place to make them.

  • If you have plenty of goods, consider skipping a few production rounds, at least for the most expensive manufactories.

  • Once you have enough orcs for all your workshop upgrades (4600 total for each workshop to go up 2 levels) and a few more for training orc warriors and negotiating, slow down orc production.

  • They are expensive in supplies, and you won’t need as many as you did for the Orcs & Goblins chapter.


  • This chapter is not one to get lazy with questing on! You’ll really need every last extra supply you can squeeze out!

  • Keep running 3 hr productions, even in the overnight.

  • Cycle through your quests at every chance you can squeeze in the extra time to collect the 2x advanced tools quest plus coins as many times as you can.

  • If you are one who likes to carry a lower number of workshops, you might even consider adding 2 or even 4 additional level 1 workshops just to have more chances to collect the 2x advanced tools quest if that’s something you have the time to take advantage of.

  • Don’t do any action that has a corresponding quest without cycling to the quest for it, first. The supplies really add up when you quest before you hit the map when you can collect the 4 encounters (8k supplies), complete a province (4k supplies) and the gain 4 relics (6k supplies).


  • Keep your magic factory producing power of provision and culture spells.

  • When you have a day where you’ll have more time to play, set your workshops on a longer production run; 9 hrs or even 1 day.

  • Apply as many culture spells as you have items clicked.

  • Rally your fellowship to help you get your culture as high as you possibly can.

  • Apply the power of provision spell to each of your workshops right before you collect the long production.

  • Follow this up with a few 15 minute, 1 hr or 3 hr runs as you have time for.

Following this, you can likely max out your supplies to last you for another week or two until you can store up enough spells to do it again.




  • Seriously, don’t. Really try to hit them every day if you can.

  • Check your notifications regularly for more gold hands from your neighbors who have visited you.

  • Keep visiting neighbors who you know are active to encourage them to keep the cycle going.



Once you progress past the main hall research, you’ll be on your way to the 2nd half of the research tree, which will bring you into the guest production buildings.


This is where things look a little further away than they seem.


The research path doesn’t follow the standard linear progression for this chapter. Instead, you’ll go straight through the middle to the end, then back, above, and beneath.


Each research without a number requires items produced from the ones that are starred.





Mana tears is a 3 hour production, and requires mana to start.

Keep it in production and collect as often as you can.

Build at least 3 forest fabrications as soon as you are able to. More is even better.

Start producing mana tears as soon as they are built.


You’ll need mana tears to build the grafting sites.


You’ll need to have many mana tears produced by the time you unlock the grafting sites.





Next, start and complete the research for the marble grafting site. Hopefully by the time you have acquired the necessary KP, you’ve been able to produce enough mana tears to begin building a few.


By now you may be finding it trickier and trickier to hang onto enough mana.


If you don’t have at least 10 willows, build more. Heck, even if you do already have 10, build more.

13-15 is not excessive.

Between making mana tears and unlocking the very expensive grafting site researches, mana may be in short supply. If you get stuck in research waiting for mana, now this is when to go back and stick it into the earlier expansion and squad size upgrades.

As soon as a grafting site is built, start it into production. Just keep focusing on researching and building a decent number of all three, and keep them producing.




You only need the items produced in the grafting sites to upgrade the forest fabrications. Upgrade one to two at a time to level 2 and 3 as you can in between productions of mana tears, until you’ve produced enough mana tears to upgrade the forest glade.

To upgrade each forest fabrication to level 4, you’ll need:

  • 1,689 Refined Marble

  • 1,211 Refined Steel

  • 1,155 Refined Planks





Once you’ve built the grafting sites, you’ll only need mana tears to upgrade the forest glade. Once you’ve produced enough to do this - 11,880 - you don’t need to produce any more.


Don’t worry about trying to dedicate more fabrications to Treant Sprouts production or wind chimes because the output is lower for these; the quantity that each item is required in throughout the chapter is (generally) proportional to these output values. Use roughly 1/3 of your total production capacity for each.




As soon as you’ve produced the resources to do so, upgrade the forest glade.

Upgrading the forest glade will give your fabrications and grafting sites a much needed boost!


To upgrade the Forest Glade to level 4, you’ll need a total of:

  • 11,880 Mana Tears

  • 1,111 Wood Ghosts

  • 964 Wind Chimes

  • 598 Treant Sprouts





Once the portal is upgraded, then finish any remaining upgrades for the fabrication buildings.​​

To upgrade each forest fabrication to level 4, you’ll need:

  • 1,689 Refined Marble

  • 1,211 Refined Steel

  • 1,155 Refined Planks

Total refined goods needed for upgrade through

level 4 by number of fabrications owned.


To be read as, "If you have x forest fabrications,

you'll need this many of each refined good to

upgrade all of them through level 4."



Once your forest glade and fabrications are upgrading, producing the rest of the goods needed to finish up the chapter should be smooth sailing!


Just like with previous chapters, you'll research and unlock 2 additional levels for each Residences, Workshops, Barracks and Main Hall.

Four additional levels will be added for one manufactory tier: for Woodelves chapter, this is tier 1 manufactories.

There are no new upgrades for armories in the Woodelves chapter.




Upgrading residences is much easier in the Woodelves compared to the orcs! Luckily, they do not change size or shape. They just cost a lot of supplies, but each upgrade adds a nice population boost to your city.


Elvenar Woodelves Residence

Upgrading from level 21 --> 22 adds 190 population.

Upgrading from level 22 --> 23 adds 110 population.


Elvenar Woodelves Residence

Upgrading from level 21 --> 22 adds 190 population.

Upgrading from level 22 --> 23 adds 150 population.



Workshops change size and shape for both elves and humans. Luckily, they are unlocked early in the chapter while there is still plenty of room to re-arrange things to find a space for their new shape.


The new size and shape is the same both elves and humans at 4x5.


Elvenar Woodelves Workshop

Level 21 --> 22 costs 2200 orcs and 257 population

Level 22 --> 23 costs 2400 orcs and 145 population


Elvenar Woodelves Workshop

Level 21 --> 22 costs 2200 orcs and 257 population

Level 22 --> 23 costs 2400 orcs and 145 population



In the Woodelves chapter, we get 4 more upgrade levels for each tier 1 manufactory.

Elves get the more difficult upgrades this chapter compared to humans (except for those with a steel boost; then it is same for both.)

Starting out with a smaller marble building, the elves have a larger population hurdle to clear to catch up to the new size than humans do.


Humans get the easier upgrade, only having to find enough space and population to grow by 3 squares, compared to the 8 square jump for elves.


However, now that the elves version of planks will match humans, they can now afford to drop the number of manufactories they carry down to match their human counterparts.


If you are an elf upgrading marble, you’ll likely end up dropping 1-2.

The least dramatic of upgrades for this chapter is the steel upgrade, which is the same for both elves and humans. Nothing too fancy, just an extra 3 squares added to the width.


The first upgrade carries a pretty healthy population requirement, but the next upgrades are a little easier.

Both elven and human planks producers will have a reasonably difficult challenge with planks upgrades.


Elves don’t have as much of a layout challenge as humans do, but their first upgrade will require a lot more population to catch up to the new size of 18 squares compared to 10.


Humans have a more reasonable population requirement since the overall size for their planks doesn’t change, but have to figure out how to accommodate the reversed orientation.


Just like with marble upgrades, elven planks producers can afford to drop a manufactory or two as they upgrade to the new size.






This chapter is quite enjoyable for most players, especially with such a nice and easy smooth beginning to ease into the new kinds of buildings we’ll be using, now.

We hope this guide helps make your passage through this chapter easier and more fun, and as always never hesitate to ask any questions you may have.



~Good Luck, and Happy Building~

Are you on Facebook?  Would you like to join a chat group with other players who

are also in this chapter for real-time help, sharing, and fun?  Join the Woodelves Chapter Chat, sponsored by the admins of Gems of Elvenar.

Questions?  Comments?  Join the Facebook group for Elvenar players!  Open to anyone and everyone who loves Elvenar!

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