

TIPS & TRICKS FOR
SCROLLS TOURNAMENT

Are you ready for the next Scrolls Tournament?
Read below to learn which goods to stock up on and which units to train to be sure you're as prepared as possible to help your fellowship win big on the next tournament!
SUMMARY OF CONTENTS
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Get prepared
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Stock up on these goods
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Train these units
-
-
The enemies
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Tactics to Consider
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Auto-fight
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Manual fight
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GET PREPARED
Whether you're a caterer, a fighter, or a little of both, these tips will help you ensure you're ready for the types of goods and units you'll need the most for the best tournament performance.
STOCK UP ON THESE GOODS
These are the goods you'll use the most of for catering in the Scrolls Tournament:

Steel

Scrolls

Magic Dust
TRAIN THESE UNITS
Train plenty of the following types of fighters to ensure you've got the best units to handle the Shady Characters found in the Scrolls provinces:
ELVES
Cerberus Golem Archer Sorceress




Light Melee Heavy Ranged Light Ranged Mage Unit
Moves: 5+ spaces Moves: 3 spaces Moves: 3 Spaces Moves: 4 Spaces
Attack: 1 space Attack: 3 spaces Attack: 4 Spaces Attack: 3 Spaces
HUMANS
Cerberus Mortar Crossbowman Priest




Light Melee Heavy Ranged Light Ranged Mage Unit
Moves: 5+ Spaces Moves: 1 Spaces Moves: 3 Spaces Moves: 2 Spaces
Attack: 1 Spaces Attack: 8+ Spaces Attack: 4 Spaces Attack: 5 Spaces
THE ENEMIES
Abbot Mist Walker Bandit Orc Deserter




Mage Unit Light Ranged Light Ranged Heavy Ranged Moves: 2 Spaces Moves: 4 Spaces Moves: 3 Spaces Moves: 3 Spaces
Attack: 5 Spaces Attack: 4 Space Attack: 4 Spaces Attack: 3 Spaces
*This is also the order in which they should be taken out.
NOTE: For the first few rounds of the Tournament the Bandits are replaced by Rangers. Both fighters are Light Ranged Units but the Ranger has a movement of 4 spaces and an attack of 4 spaces
TACTICS TO CONSIDER
The Abbots should be your #1 priority. They are extremely effective against Golems and Mortars, and they can put a spell on your fighters that will reduce their attack power by 50% for 2 rounds, thus making it a lot harder for the spelled fighters to kill the enemies.
When Scouting: Mist Walkers have a higher initiative than the Archers which will result in the loss of some of your Archers when scouting the terrain in most fights, In most cases it is better to scout using a Golem or a Mortar.
Fights with large combos of all 3 enemy types will prove to be the most difficult. We recommend these fights be catered or fought manually using a mix and match of your fighters according to the terrain, especially after round 3 of the tournament.

The best possible manual fight combo for Humans in a fight like this is Mortars and Dogs.
The best possible manual fight combo for Elves in a fight like this is Golems and Dogs.
AUTO-FIGHT
Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.
For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for
auto-fight to do as good of a job as manual fighting would do for far less effort.
Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.
ELVES
5 Dogs or
3 Dogs &
2 Golems

OR

+

HUMANS
5 Dogs or
3 Dogs &
2 Mortars

OR

+

MANUAL FIGHT
Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference than auto-fight in the easiest battles (usually only the first round of the tournament for each province.)
ELVES
5 Dogs work great in encounters with 1 or less Orc Deserter and any combo of all of the other enemy types. Try to take out the Orc Deserter as early as possible in those fights.

VS

Use Golems and Sorceresses in encounters with mostly Orc Deserters and only 1 or 2 of the Archers and Abbots.

VS
+


5 Golems work great in encounters with zero Abbots and mostly Mist Walkers and Bandits, and 2 or less Orc Deserters.

VS

HUMANS
Use 5 Dogs In encounters with more Abbots, Mist Walkers and Bandits and 1 or less Orc Deserters.
Try to take out the Orc Deserter as early as possible in those fights.

VS

Use 5 Mortars in encounters with zero Abbots and mostly Mist Walkers and Bandits, and 2 or less Orc Deserters.

VS

Use 5 Priests in encounters vs mostly Orc Deserters and and 1 or less Mist Walkers and Bandits.

VS

CONCLUSION
We hope you found this guide helpful for the Scrolls tournament and being able to win more tournaments and rounds. Good luck!
~ ♦ ~ Happy Gaming ~ ♦ ~
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