TIPS & TRICKS FOR

 SCROLLS TOURNAMENT

Are you ready for the next Scrolls Tournament?  

 

Read below to learn which goods to stock up on and which units to train to be sure you're as prepared as possible to help your fellowship win big on the next tournament!

SUMMARY OF CONTENTS

 

  • Get prepared

    • Stock up on these goods

    • Train these units

  • The enemies

  • Tactics to Consider

    • Auto-fight​

    • Manual fight

GET PREPARED

 

Whether you're a caterer, a fighter, or a little of both, these tips will help you ensure you're ready for the types of goods and units you'll need the most for the best tournament performance.

 

 

 

STOCK UP ON THESE GOODS

 

These are the goods you'll use the most of for catering in the Scrolls Tournament:

Steel

Scrolls

Magic Dust

TRAIN THESE UNITS

Train plenty of the following types of fighters to ensure you've got the best units to handle the Shady Characters found in the Scrolls provinces:

ELVES

     Cerberus                                Golem                                Archer                               Sorceress

     Light Melee                      Heavy Ranged                   Light Ranged                          Mage Unit

 Moves: 5+ spaces             Moves:  3 spaces             Moves:  3 Spaces                 Moves: 4 Spaces

   Attack: 1 space                Attack:  3 spaces              Attack: 4 Spaces                  Attack: 3 Spaces

HUMANS

    Cerberus                                  Mortar                           Crossbowman                          Priest

      Light  Melee                       Heavy Ranged                    Light Ranged                        Mage Unit

 Moves: 5+ Spaces                Moves:  1 Spaces             Moves:  3 Spaces                Moves:  2 Spaces

  Attack:  1 Spaces               Attack:  8+ Spaces             Attack:  4 Spaces                 Attack: 5 Spaces

THE ENEMIES

         Abbot                                Mist Walker                       Bandit                              Orc Deserter

       Mage Unit                         Light Ranged                   Light  Ranged                    Heavy Ranged               Moves:  2 Spaces               Moves:  4 Spaces             Moves:  3 Spaces               Moves:  3 Spaces

 Attack:  5 Spaces                 Attack:  4 Space              Attack:  4 Spaces               Attack:  3 Spaces

                                  *This is also the order in which they should be taken out.

 NOTE:  For the first few rounds of the Tournament the Bandits are replaced by Rangers.  Both fighters are Light Ranged Units but the Ranger has a movement of 4 spaces and an attack of 4 spaces 

TACTICS TO CONSIDER

The Abbots  should be your #1 priority.   They are extremely effective against Golems and Mortars, and they can put a spell on your fighters that will reduce their attack power  by 50% for 2 rounds,  thus making it a lot harder for the spelled fighters to kill the enemies.   
  
When Scouting:  Mist Walkers  have a higher initiative than the Archers which will result in the loss of some of your Archers when scouting the terrain in most fights,  In most cases it is  better to scout using a Golem or a Mortar.
 

Fights with large combos of all 3 enemy types    will prove to be the most difficult.   We recommend these fights be catered or fought manually using a  mix and match of  your fighters according to the terrain,  especially after round 3 of the tournament.  

         The best possible manual fight  combo for Humans in a fight like this is  Mortars and Dogs.                               
         The best possible manual fight  combo for Elves in a fight like this is Golems and Dogs.
 

AUTO-FIGHT

Most tournaments in the first few rounds can be won with auto-fight.  This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.  

 

For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for

auto-fight to do as good of a job as manual fighting would do for far less effort.  

 

Of course, choose at your own risk.  The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.

ELVES

5 Dogs or

3 Dogs &
2 Golems

OR

+

HUMANS

5 Dogs  or

3 Dogs &
2 Mortars

OR

+

MANUAL FIGHT

 

Manual fight is recommended in most instances for fewer losses of units.  Manual fight may or may not make a significant difference than auto-fight in the easiest battles (usually only the first round of the tournament for each province.)

 

 

ELVES

5 Dogs  work great in encounters with 1 or less  Orc Deserter  and any  combo of all of the other enemy types.  Try to take out the Orc Deserter as early as possible in those fights.

VS

Use Golems  and Sorceresses in encounters with mostly Orc Deserters and only 1 or 2 of the  Archers and Abbots.

VS

+

5 Golems   work great in encounters with zero Abbots and  mostly  Mist Walkers and  Bandits,  and 2 or less   Orc Deserters.
 

VS

HUMANS 
 

Use 5 Dogs  In encounters with more  Abbots, Mist Walkers and Bandits and 1 or less Orc Deserters.
Try to take out the Orc Deserter as early as possible in those fights.

VS

Use 5 Mortars  in encounters with zero Abbots and  mostly  Mist Walkers and  Bandits,  and 2 or less   Orc Deserters.

VS

Use 5 Priests in encounters vs mostly Orc Deserters and   and 1 or less Mist Walkers and Bandits.

VS

CONCLUSION

We hope you found this guide helpful for the Scrolls tournament and being able to win more tournaments and rounds.  Good luck!

~ ♦ ~ Happy Gaming ~ ♦ ~

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