

TIPS & TRICKS FOR
DUST TOURNAMENT

Are you ready for the next Magic Dust Tournament?
Read below to learn which goods to stock up on and which units to train to be sure you're as prepared as possible to help your fellowship win big in the next tournament!
GET PREPARED
Whether you're a caterer, a fighter, or a little of both, these tips will help you
ensure you're ready for the types of goods and units you'll need the most for
the best tournament performance.
Click here ^ to see battle videos!
GOODS
These are the goods you'll use the most of for catering in the Magic Dust Tournament:

Steel

Scrolls

Magic Dust
EXTRAS

If you have any Orc Strategists from winning Grounds of the Orc Strategist in past events, this is a great province to use them!
TRAINING - ELVES
Train plenty of the following types of fighters to ensure you've got the best units
to handle the Shady Characters found in the Magic Dust provinces:
BEGINNER

Cerberus

Sorceress

Archer

Golem
Players in chapter 1 can train Sword Dancers to use against any enemy type. Train Archers to use against the Abbots and Banshees.
Once you have unlocked the Cerberus, start training these instead of the Sword Dancers. After unlocking Golems, train a few of these to use against Wild Archers and Steinlings. Train Sorceress to use against the Steinlings.



INTERMEDIATE

Cerberus II

Banshee

Archer II

Golem II
Train Cerberus II to use against the Abbots, Banshees and Wild Archers. Train Archer II for long-range attacks against the Abbots and Banshees.
Train Golem II for encounters facing mostly Wild Archers and Steinlings, and Train Banshees instead of Sorceresses to use against the Steinlings.
ADVANCED

Sinister Cerberus
Banshe II
Ranger II
Granite Golem
Although the Ranger specializes against Mage Units, we found that in this province, they only performed better than the Archers once they have reached level 2. The Archers performed much better than the Ranger I in most of the encounters in this province.
Continue training Sinister Cerberus, Banshee II or Ghastly Banshees and Granite Golems.
TRAINING - HUMANS
Train plenty of the following types of fighters to ensure you've got the best units
to handle the Shady Characters found in the Magic Dust provinces:
BEGINNER

Cerberus

Priest

Crossbowman

Mortar
Players in chapter 1 can train Axe Barbarians to use against any enemy type. Train Crossbowmen to use against the Abbots and Banshees.
Once you have unlocked the Cerberus, start training these instead of the Axe Barbarians. After unlocking Mortars, train a few of these to use against Wild Archers and Steinlings. Train Priests to use against the Steinlings.




INTERMEDIATE
Cerberus II
Priest
Crossbowman II
Orc Strategist
Train Cerberus II to use against the Abbots, Banshees and Wild Archers. Train Crossbowmen II for long-range attacks against the Abbots and Banshees.
Train Orc Strategists for encounters facing mostly Wild Archers and Steinlings, and Train Priest II or Sacred Priests to use against the Steinlings.



ADVANCED

Ghastly Banshee
Sinister Cerberus
Ranger II
Orc Strategist II
Although the Ranger specializes against Mage Units, we found that in this province, they only performed better than the Crossbowmen once they have reached level 2. The Crossbowmen performed much better than the Ranger I in most of the encounters in this province.
Continue training Sinister Cerberus and Orc Strategist II. Train Ghastly Banshees instead of Sacred Priests as they performed just a little better than the Priests in this province. If training Banshees takes a lot longer than training Priests, train Priests instead.

THE ENEMIES
Abbot
Mage Unit
Moves: 2 Spaces
Attack: 5 Spaces


Banshee
Mage Unit
Moves: 4 Space
Attacks: 3 Spaces

Wild Archer
Light Ranged
Moves: 3 Spaces
Attacks: 4 Spaces

Steinling
Heavy Ranged
Moves: 3 Spaces
Attack: 3 Spaces
TACTICS TO CONSIDER
The Banshee should be your #2 Priority after the Abbot as she can put a spell on your fighters that will reduce their armor, making them much easier to kill.
Fights with large combinations of all 3 enemy types will be the most difficult.

We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield,
especially after round 3 of the tournament.
AUTO-FIGHT
Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.
For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.
Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.
AUTO-FIGHT ELVES
NEWBIE ELVES
5 Cerberus or
a combination
of Cerberus and Sorceresses

OR


+
MID-LEVEL ELVES
5 Cerberus II or
a combination of Cerberus II and Banshees

OR


+
ADVANCED ELVES
5 Sinister Cerberus
or a combination
of Sinister Cerberus and Banshee II
OR



+
AUTO-FIGHT HUMANS
NEWBIE HUMANS

5 Cerberus or a combination of Cerberus and Priests
OR


+
MID-LEVEL HUMANS
5 Cerberus II
or a combination
of Cerberus II and
Priests II


OR
+

ADVANCED HUMANS
5 Sinister Cerberus or a combination of Sinister Cerberus
and Ghastly Banshee

OR


+
MANUAL-FIGHT
Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)

Use Cerberus
vs
combos of 2 or more Abbots, Banshees or Wild Archers, and one or fewer Steinlings.

Use Cerberus or Crossbowmen/Archers/Rangers II
vs
Mostly Abbots, Banshees and two or fewer Wild Archers


OR



Use Mortars, Golems or Orc Strategists
vs
Wild Archers, Steinlings, and one or fewer Abbots or Banshees




Use Priests, Sorceress or Banshee
vs
Mostly Steinlings, Abbots, Banshees and one or fewer Wild Archers




COPY/PASTE SUMMARY
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Your Fellowship

STOCK UP ON THESE GOODS
Steel, Scrolls, Magic Dust
EXTRAS
If you have any Orc Strategists from winning Grounds of the Orc Strategist in past events, this is a great province to use them!
TRAIN THESE UNITS
ELVES: Cerberus, Sorceress/Banshee, Archer, Golem
HUMANS: Cerberus, Priest, Crossbowman, Mortar/Orc Strategist
THE ENEMIES Abbot, Banshee, Wild Archer,Steinling
AUTO FIGHT
ELVES: 5 Cerberus or a combo of Cerberus & Sorceress/Banshee
HUMANS: 5 Cerberus or a combo of Cerberus and Priest/Ghastly Banshee
MANUAL FIGHT
ELVES:
-Players in chapter 1 can train Sword Dancers to use against all of the enemies and train Archers for long-range attacks vs Abbots and Banshees.
-More advanced players can use 5 Cerberus; they work great in encounters with more Abbots, Banshees, Archers, and 1 or fewer WildSteinlings.
-Use Golems in encounters with mostly Wild Archers,Steinlings, and 1 or fewer Abbots or Banshees.
-Use Sorceresses/Banshees in encounters with mostlySteinlings and 1 or fewer Wild Archers.
-More advanced players can use 5 Cerberus; they work great in encounters with more Abbots, Banshees,
-Players in chapter 1 can train Axe Barbarians to use against all of the enemies and train Crossbowmen for long-range attacks vs Abbots and Banshees.
HUMANS:Wild Archers, and 1 or fewer Steinlings.
-Use Mortars/Orc Strategists in encounters with mostly Wild Archers,Steinlings, and 1 or fewer Abbots or Banshees.
-Use Priests in encounters with mostlySteinlings and 1 or fewer Wild Archers
MORE INFO: https://www.gamersgemsofknowledge.com/magic-dust-tournament
VIDEO: https://www.youtube.com/watch?v=PGdGx2IrQ8A
Magic Dust Tournament Tips & Tricks from Gems of Knowledge!
Your Fellowship
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